Braid today turns 15 years old

15 years ago, the market of independent games looked completely different than today, and probably no one even then thought that after so much time we would recall such developments as Braid.

When the game of Jonathan Blow appeared on the Xbox Live on August 6, 2008, she immediately delighted both gamers and reviewers, gaining fantastic 93% on MetaCritic and becoming the second best game of 2008 (immediately after GTA IV and Fallout 3). According to official information, in the first week Braid bought 55,000 players, and by 2012 there were 450,000. To date, according to VG Insights, only 1.4 million people have bought the game on Steam, and it is worth noting that later Braid also reached GOG and PlayStation 3.

To this day, the work of the BLOU remains one of the best indie games of all time, but, unfortunately, we still do not know what is happening with Braid Anniversary Edition announced several years ago.

One of the first indie games bought by me in Steam back in 2009.

It is amazing that 1 person created this game

Well, at least there is ZUN, which the majority (if not all) Danmaku-IGR Touhou Project, and there are already a lot of them there.But this is so, only one more evidence that some people are sometimes capable of a lot.On the Cave Story, by the way, one person also worked.

He is not alone, such an oxymoron. After all, it was the success of Braid that gave impetus and incentive to the development of similar indie games, inspiring both small studios and talented loners. Offhand is remembered "Thomas was alone", "Papers, Please", "Stanley Parable", projects of Edmund McMillin, but he was helped, a similar example "Fez" From Phil Fisha. Minecraft here is generally worth. From the later – Axiom Verge, Undertale, Stardew Valley. Certainly "The Witness" The same Jonathan Blow.

It was just that time was favorable then, it was possible to invent and surprise even small forms, without imitating high -budget projects. Now this is much more difficult to do, competition and demands have grown significantly, except that it is a template consumer consumer for mobile phones or some kind of porn, however, pearls come across. Popular "Vampire Survivors" Also, one person has implemented life, albeit not with the original idea.

Igul gives a non -hut so to climb his head.

Brilliant game. Weighs 250MB like, but how cool it looks. And the puzzles there were cool, I turned it a couple of months ago, not at all obsolete. The only thing that is in question is the plot. I seemed to read all the notes but I didn’t understand anything. Perhaps it was planned. Just some notes, maybe someone will be brought to some thoughts.

This platformer has a very unusual plot. I myself have never played it myself, but I heard what the plot is about there.

Good game. True, I never mastered it. 🙂 I should make up for, but I won’t find any time.

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