Game Informer showed a new portion of Assassin’s Creed Mirage gameplay

The Game Informer publication, which covers the Assassin’s Creed Mirage game in September of this year, showed the results of its preview. In a gameplay video posted on YouTube, the editorial staff of the magazine showed previously not shown scenes of Parru, battles and research.

During the filming of the Ubisoft Bordeaux headquarters, a number of new games were shown. Despite the return to the origins of the franchise with a more compact concept, some basic aspects of the gameplay are improved in the game.

According to Game Informer, during the visit I managed to test three "contract". The implementation of each of them took place according to a unique scenario and required a special approach. Thanks to this, Basim receives freedom of choice between stealth and battles to achieve his goals.

Assassin’s Creed Mirage will offer a fully studied universe. All locations in Baghdad are supported by parkour and can be studied by using the eagle search system. In addition, fans will present a new liquidation mechanics. Throughout the campaign, the protagonist will have the opportunity to improve his focus system. This will allow him to celebrate more and more enemies to deal with them in an instant.

Assassin’s Creed Mirage will be released on October 5 on PS4, PS5, Xbox One, Xbox Series and PC.

I went to see the gameplay, but you see how the fat washes.

also scrolled vidos, the gameplay did not see, closed

Again, fabrics live their own lives, conflicts work incomprehensible how.

Again, when Parkur, GG grabs the air and micro -general, and just climbs up. In AC1-AC2, you had to think with your head to climb up, you just hold the button and crawl like a spider even by flat.

Again some inappropriate magic teleportation for killing several goals at the same time. What is the point in stealth, if you can at once dig 3 enemies looking at each other? Recalled Batman Arkham Knight, but there it was not so imboor. Here more on Shadow of Mordor seems to be no force without a ring.

Again, you can throw a distracting trap into the crowd, and only one NPS will turn on it, and everyone else stares in the other direction as if there was nothing.

Again these strips with HP, again the enemy does not always die from a hidden blade or a throw of a knife into his head.

Again you can look with the eyes of the eagle from a height of the flight. It will not work to go to the location at your own peril and risk, because you see everything, you know everything, you are Epta Eagle.

In short, again some kind of superhero porn in the scenery of the assassins, like Origins, Odysseya and Valhalla.

Mirage is a purely marketing move. They decided that the game is under the slogan "Return to the roots" will bring more dough than a simple dls to Valgalla. Therefore, they will release DLS in the form of a separate game, attracting the players with a cute about mechanics as in the first assassin. And in fact, even in this video, they say in direct text: "Mirage was never supposed to be a game as the first parts". At the exit, this is the same trimmed Valhalla in the decorations of Baghdad. They might be happy to do something in the spirit of the first parts, but they simply have no normal personnel for this, all creative people have long fired, only crooked fantasy non-riveting with broken animations, empty open worlds and senseless grind.

Well, yes, from a lack of ideas to shove back into the game, they take the idea with killings from SC Convaction + Shadow of Mordor.
I will work out to kill the first time, only one Hit Kill mode will help.
CRCh this part is only in one plan similar to the so -called "back to the roots" – This is the size of the card and the more than the smaller card, the more stages they try.

In AC1-AC2, you had to think with your head to climb up, you just hold the button and crawl like a spider even by flat.

It is strange to dig into this, given all the unrealism in the game, especially in the park.

Well, why is the magic of apple and other exile artifacts appropriate, and the joke, which performs a direct descendant of Loki ISU for a second, is not appropriate?

You were really afraid of locations? It was possible to just fly into the crowd, press two buttons for each enemy and kill them with different animations. Then calmly run away, tear off a couple of posters and you are like a newcomer. Stealth in the first parts was only an option, it was the same crooked, it was not an important part of the game initially)

Again, yes, it’s much more interesting than two buttons and one enemy attacking you, despite the fact that there are 5-10 around you. And, sometimes there were two at the same time enemy attacking you, but wait, then there was a special counterattack allowing the same two buttons to kill them as well) are sooo interesting..

Again, you can throw a distracting trap into the crowd, and only one NPS will turn on it, and everyone else stares in the other direction as if there was nothing.

Well.. AI in the games is such a thing, the stles is unless in the game from Kojima works normally

This is yours "It used to be better" from the fanatics of the assassin, and what was better? Everything was worse, just a person did not have so many opportunities in order to realize the original idea that they invested. From the first series we were shown science fiction, goddesses, artifacts of ancient civilizations, but all seemed to end up on the monitor only at the sight of the blade, and the rest went from memory.

That is, you think that the ability to grab everything like a spider man is, in principle, as unrealistic as the need to grab the trinkets, bars, protruding stones?

Well, why is the magic of apple and other exile artifacts appropriate, and the joke, which performs a direct descendant of Loki ISU for a second, is not appropriate?

Maybe because in the first assassin the apple demonstrates magic at the very end of the game and then not in the hands of GG, leaving behind more plot questions than gameplay? And in the second part and in general, you need to go almost the entire campaign in order to only hold in the hands of Ezio apple in the hands of only one mission? And in Revelation, we run and collect Altair’s memories recorded on "Disks". There was something special in this mystical mechanics, and it was used to serve the plot in the first place, and not for superiority in battles. Interaction with ISU artifacts was needed for the narrative. Starting with Orijina – GG Chutli from the first minutes can create some kind of game throughout the game: to download some skills, teleportation, invis, immortality when falling from a height, killing 20 targets of the same arrow and the list can be continued. In the first AS, Abstergo was chasing apples to control the world, then it turned out that there was still a bunch of artifacts – the spear of Leonid, the trident of Poseidon, the shield of Perseus, the fart of the cyclops and the end of the Scorpio, and some Leila Hassan collects this dick, understand why.

You were really afraid of locations? It was possible to just fly into the crowd, press two buttons for each enemy and kill them with different animations.

Here everyone says that the AC1 -AC3 fighting is a single -button. But she was at least spectacular. The current fighter, this is all the same convulsive jamming of the mouse and rolls instead of counterattacks, that’s the whole difference. Only enemies gained hp and fled as devils. Some need to plug as bosses in Dark Souls.

I was not afraid of locations, but when I wanted to go on stealth (and sometimes it was necessary), ignorance of the future greatly complicated life. Now – you simply celebrate enemies as in Farraka and follow them through the walls.

And, sometimes there were two at the same time enemy attacking you, but wait, then there was a special counterattack allowing the same two buttons to kill them as well) are sooo interesting..

And as I said, more spectacular. Than rolling and jamming.

Everything was worse, just a person did not have so many opportunities in order to realize the original idea that they invested.