The sixth major update was released for Sons of the Forest
In the Sons of the Open World Sons of the Open World, Sons of the Forest, players will move around the island teeming cannibals in search of a missing billionaire. In Patch 06, developers included many new functions and improvements aimed at improving the gameplay and eliminating various errors.
One of the main features of the update is the addition of such a resource as a stone that allows players to build stone structures, such as fireplaces, walls, beams and columns. The update also introduces the complexity mode "difficult survival", user stuffed animals and improved sleighs capable of accommodating logs, stones, stones, sticks and bones.
As for improvements, various changes were made, from practical to sensory. Players can now use the right mouse button to pour the contents of the pot or flask, and the pot will be immediately put on fire if the player interacts with fire, holding the pot in their hands. If the bonfire goes out when the food is prepared on it, the contents of the pot will drop into water, although if the pot was ready by the time the fire is destroyed, the recipe will be saved. Other improvements in cooking include an additional user interface for bonuses and cooking recipes, simplified animation/equipment for shotgun, and fish that fell into traps will no longer rot.
To increase the realism and improve the gameplay, several sound and visual improvements were made, including improving the sound and visual design of lava, adding the sound of thunder to lightning blows and the introduction of the effect of constant driving in the caves. The new function of artificial intelligence now makes cannibals sometimes pull their wounded comrades from the player.
The update also includes a fair amount of balancing adjustments. For example, a dream in the open air will now give less rest than a dream in the room, and the number of rest received by the player now depends on his current comfort rating, which can be affected by certain soups and clothes. In mode "difficult survival" Players will find less food in boxes, less fish and animals, as well as a slower restoration of health and endurance when freezing.
Different errors are also fixed in this patch, for example, problems with the fact that the player did not get any effects by drinking the last sip of fluid from a pot or flask, a mistake was fixed, due to which the lighting of the lighter with a rope gun looked strange, and the problem was also fixed, and the problem was fixed, because of which the players got stuck with a quick closing of the bag for capture after it was opened on such items as a warehouse, a bonfire and Virginia.
As for sound improvements, several new sounds were added, including the sound of a hitting pan cover when boiling, the sound of emptying the pan and flasks, as well as an improved sound for the boss-derman sequence.
If you want to get acquainted with the full list of changes in the patoche, then you can find it here.