The creators of Amnesia want to reduce the aspects of the horror in future games

Frictional Games, the team behind the famous series of Amnesia, wants to experiment with new topics that will allow the studio to go beyond the usual representation of the horror, exploring various directions to offer more emotionally complete impressions.

"In Frictional Games, we adhere to a holistic method, and this plays a key role in the design and perception of our games", – said in an interview the creative director of Thomas Grip (Thomas Grip).

A few weeks after the debut of the game Amnesia: The Bunker, which received good reviews in the international press, did not fail to clar that "Despite the fact that all our games are to one degree or another, we are trying to achieve a kind "game immersion".

According to the creative director, in the games of the genre "horrors" This feeling is easier to create. "However, we also study topics not related to the need to escalate horror. In future projects, I think we will reduce the number of horrors and focus on other types of emotions".

So is it really on the horizon that the change in the direction of the Frictional Games, albeit partial? "I am sure that our next projects will still be perceived as Frictional products. In the end, involvement, a personal journey and a holistic vision are features that I consider distinctive for our games, and not just for horror as such".

According to the flu, the studio is also confident in her abilities. "Although we do not have a budget to create the longest interludes in history, in terms of immersion in the atmosphere, we are able to compete with all games presented on the market".

We want to be those who make the best product in any genre that we decided to do, even if these are the areas in which the AAA studios specialize. I do not think this makes us less indie, although I personally do not think that I have ever completely accepted this definition for the team.